It's a remarkable, fascinating port, but not without issues and strictly speaking not complete - the Ascension mission that's missing from the PS3 and Xbox 360 ports is still MIA here. It's not without its faults, but Crysis has been expertly retooled to scale graphically to the console hybrid - and it pushes Switch's ARM Cortex A57s to breaking point. Based on the code available, and the sheer complexity of Crysis' systems, it's difficult to imagine a port that's anything better than what has been delivered here. However, the Switch version arrives on the original July 23rd release date and just from the first ten minutes of play, it's easy to see why. ![]() Much has been made of the leaked material for Crysis Remastered - with negative fan reaction causing Crytek to hold the game back for further tooling. So just how good is the port? How does it compare to the sub-optimal last-gen versions and can it possibly match up to the original experience? But now, the game is playable on a handheld console using a mobile processor with power consumption that barely troubles a watt meter. ![]() Can it run Crysis? It's been 13 years since Crytek's epoch-making release hit the market - and in some respects it's still capable of monstering modern day PC hardware.
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